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PlayerUnknown might be the James Halliday we’ve been waiting for
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PlayerUnknown might be the James Halliday we’ve been waiting for

Brendan “Playerunknown” Greene published this week’s video talking about the next “game”. This game is currently called prologue. It is not clear at this time if this is the final name of the game, or if this is kind of similar to calling the game “Demo”. For now, the important bit is the idea that Greene effectively found the Gamified Universe from the Battle of Royale (inspired by the film series), and he turned to the next project with a new game studio where new experiences would exist.

Greene speaks in a video you will be able to see under this paragraph about how the next big playing experience will be a big “hundreds of kilometers” with “thousands of players interacting.” He aims to make the open world inspired by Markus [Persson, Re: Minecraft], Garry [Newman, Re: Garry’s Mod], and Shawn [Green, Re: Doom].

The key – or one of the main keys, here, according to Greene get a machine to help produce a realistic and large open world environment. We speak machine learning and artificially intelligent content making. We might talk about players ready, but very, very early in the process before oasis.

The first public part of this play experience is a prologue, a kind of early indicates that it will also notify people in Playerunknown studio about how other experiences must be made, and what it will happen. Greene said the final product will have a “massive scale” – he said more than once.

The Game Prologue is explained by Greene because it has a task to “make your way across the wilderness produced and use the tools found and gather resources to survive on the way where the hard weather is your constant enemy.”

I want to say, at this time, it was very refreshing to see the main developers who saw great success with weapons centered games making turning to the greatest experience of non-human enemies or other monsters.

This game – At least the prologue demo – will have “no weapons, no guidance, no way for you to follow. Only the world, places on the map to reach, and the tools you need to get there.”

Prologue will be a “demo technology” that allows gamers to experience the initial iteration of the Medan Studio generation tool. This will be a kind of pay-what-you-wanted experience, and it will be released soon-ish. Stay around when we learn more!

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