Well, I’m addicted to Cookie Clicker again
For several years now, I have become a fan of incremental and idle games. My favorite for this genre has a very clear starting point, and that’s what I’m sure I share with many people: Cookie Clicker. I played the old Cookie Clicker after being first released as a game browser in 2013, and even though I played it for a long time, I finally fell from it. Earlier this week, Cookie Clicker was launched on Steam, and like a moth for a flame, I have returned for this new release.
Anyone who has played Cookie Clicker before it is likely not to be surprised by the fact that I am addicted to again. It’s hard to connect with Cookie Clicker, because the game grabs you from the seconds that open and don’t really let go. The only difference between now and when I play it the first time is that, the second time around, at least I know what I get.
For those who don’t know, Cookie Clicker is a standby game where the goal is to make a cake – initially by clicking a giant cookie on the left side of the screen – and then spend it on a way to make more cookies. In essence, this is a game about seeing how much you can get a certain number, and it turns out, it’s very fun. I think we have our monkey brain to thank you for the fact that we are so easy to be entertained.
However, it is difficult to deny the appeal of Cookie Clicker. What starts just want to see the number of cookies that you produce every second grew bigger and bigger finally became a strange and surrealist cake making trips. I will not damage the bend and rotate Cookie Clicker for those who have never played before, but just say it’s not as simple as possible on the surface. There’s still more for this game than just building new buildings and see how high you can pump your cookie-per-second.
Between recruiting grandmothers for your cake troops, working mine cookies, or building a wizard towers where cookies are called using magic, Cookie Clicker must have charm. However, as the name of the Cookie Clicker genre suggests, this should be a slow game that you progress gradually. That means you will not unlock all that the game has to offer in a matter of hours, days, or even weeks – Cookie Clicker is made to play for a long time.
I don’t remember when I last played the browser version of the game, but I knew it was more than five years ago. At that time since, Cookie Clicker has received a large number of updates that seem to have greatly expanded the amount of content offered. While I don’t really know what I followed in connection with the new content because I tried to avoid reading patch notes from the past few years, I know enough about Cookie Clicker to know that it would be worth seeing. That fact alone makes me excited to really dig up the game again now in steam.
The Steam version is also equipped with a large soundtrack compiled by C418, it might be famous for its work on the Minecraft soundtrack. C418 music has been made for fantastic cookie clickers and, at least, at least, very cold and optimistic. I hope to see how the soundtrack changes when I get deeper into the game and the Clicker cookie is getting strange.
Outside the new soundtrack, this is more or less cookie clickers available online free. For some, it might be strange that the Cookie Clicker on Steam reached $ 5, but considering how much content was in the game years ago and extrapolated to this day, certainly felt worth the expenditure of $ 5 to me. Of course, there are more masochic parts of me who want a total time to play with steam so that I can see how long I spend time building my cookie kingdom, even though I can see why someone doesn’t want it too.
The steam version also has its benefits. For example, Cookie Clicker utilizes steam speech saves, so you no longer need to worry about your nuking save because you clean the browser cache or cookies (rather ironic). Finally, the steam version will have a steam workshop support too, which means that players will be able to install mod with some degrees of convenience. I can remember installing mod for the browser version, so that the support of a baked workshop might be proven to be useful at some point at the end of the road.
But even without many new features for steam launches, this is a cookie clicker. This number is known at this time, and it is a nostalgic memory trip for those who have played Cookie Clicker before, or it is a major example of an incremental genre for those who haven’t. I look forward to exploring new content that I have never experienced for the coming week, but more importantly, my primitive brain is very happy to see some really big numbers.